Unreal Engine Specialist

Architecting High-Performance Systems

I build scalable C++ frameworks, replication systems, and advanced developer tools for professional game production.

Approach
Logic & Creativity
Emanuele Fantucci
About Me

The Developer Behind the Logic

My approach combines the structural rigor of Computer Engineering with the flexibility of modern software design. I don't just write code; I architect solutions that are scalable, maintainable, and efficient, whether it's a backend system or a complex game mechanic.

Skills

Core Technologies

The foundation of my development stack.

Java

Java

Robust OOP architecture and Cross-platform apps.

C++

C++

High-performance systems and memory management.

SQL

SQL

Database design, optimization, and data integrity.

Unreal

Blueprint

Rapid visual scripting and gameplay logic.

Marketplace

Commercial Tools

Production-ready plugins engineered for stability.

A seamless active ragdoll physics engine using modular data resources. Built for high-fidelity character interactions. Cinematic execution system with automatic target alignment and sync-kills. Melee action engine managing combo chains and state flow with frame-perfect precision.
Contact

Let's Connect

Have questions about my me, or just want to say hello?